
Use a wide set of tutorials and browse our API references. Start Creating Manage My Content Documentation The documentation is your one-stop shop for learning how to make anything you can imagine on Roblox. Although the goal of roblox is quite simple, you still may find the levels quite difficult for the first time. Creator Dashboard Make Anything You Can Imagine With our FREE and immersive creation engine. Are you ready for an epic adventure 😱 ? Do you want to fight against opponents from all over the world? Or just relax 😌 and chat with friends? The number of different worlds created by the community is constantly growing – which means that you will be able to discover something new every day. No card is similar to the previous one, but first you pass one card and take a checkpoint, and then another. The main thing is that they are all very beautiful and attractive. In this application, there are a lot of maps to suit your taste and color. Roblox Parkour is a very fun map where you can compete with your friends, just don't forget to call them. You can choose the map and the difficulty level 💪. If the 3D Importer initially detects cage meshes in the model, this is enabled by default.Collection of parkour maps for roblox - show everyone your skill 😎. If disabled, the importer treats them as regular meshes. If enabled, the 3D Importer finds cage meshes in the model and converts them to WrapInstance objects, such as WrapLayer or WrapTarget. This is disabled for meshes with rig data / avatars.

If enabled, sets the Anchored property to True on all the imported MeshParts. If enabled, sets the pivot point of the entire model to the scene origin. If enabled, uses the current scene position when inserting the model into the workspace.

If disabled, only adds the model to the Toolbox/Asset Manager.

If enabled, inserts the model into the Workspace and Toolbox/Asset Manager. If disabled, the 3D Importer does not add the asset to your inventory. If enabled, the 3D Importer adds the model to your Toolbox / Asset Manager inventory as a new asset.

If disabled, the 3D Importer imports the model and all descendants, such as the multiple meshes, as individual assets. If enabled, the 3D Importer imports the model as a single asset even if the model contains multiple children. Sets the name of the imported asset as it will appear in your project.
